NONPLACE NONPLACE NONPLACE NONPLACE

"Non-place", opposite to "place" of identity, power, and boundaries, is neither "inside" nor "outside", but an intermediate space connecting the two ends.

NONPLACE studio was founded by Chen Xi, Mao Churong, and Qian Mengyi in 2022. We explore expressions through different languages, including but not limited to installations, images, virtual experiences, visual design, etc. We hope to step into different fields as visitors, promote interdisciplinary cooperation; and are committed to creating experimental visuals and experiences among different people, mediums, and spaces.

NONPLACE fluctuates. It is an enclave in places, not occupied or disciplined, and not claiming its own territory. It's a flowing riverbed, where sediment and water scoured against each other forming ever-changing, converging boundaries.

NONPLACE is transient/temporary. It's the moment of lights dimming in a theater before the play begins; It's an interlude in between compositions; It's a temporary construction site between the blueprint and the completion of the building.

NONPLACE is experiential/immediate. It has no residents, only visitors. It is hidden in places, it will be activated as the visitor enters it, and reveal its anonymously self.

info@nonplace.studio

1.Meta Eye Festival – MC2 Pre-launch Poster, 2024, Visual Design

Visual design for MC2 Pre-launch Screening Woven Unseen: AI and Visual Narratives at Meta Eye Festival.

We present the eye as a multi-layered spacial model, a three-dimensional visual symbol, to metaphorically represent Meta Eye as a canvas, container, and interface for the focus and expression of visual art.

Photo by Meta Eye

2.The Larva of Time, 2024, Visual Design

The Larva of Time is an interdisciplinary exhibition, invited two artists and two scientists to investigate unnoticed temporal imprints in the processes of artistic and scientific research.

In the visual design of the exhibition, we use eye tracking technology to capture the gaze trajectory, using our eyes to depict an imaginary butterfly. The design process is more of an experiment or creation, weaving the visual image of the exhibition into the overall narrative of observation and metamorphosis, time and trace, science and art.

Curator: Iris Long

3.SCRY POP-UP SHANGHAI, 2024, Exhibition Design, Visual Design, Installation

Exhibition and visual design for SCRY POP-UP SHANGHAI 2024.

SCRY is a pioneering footwear laboratory. We metaphorically presented SCRY's integrated additive manufacturing technology and it’s rapid design and manufacturing iteration capability in the form of spacial installation, giving birth to SCRY Print Lab, a "liminal space" that integrates avant-garde aesthetics with everyday space.

The scanner on the top of the printer installation automatically scans at a certain frequency, continuously capturing and recording the time and space in flux as image data. The moving light belt of the scanner provides a changing light effect, cast through the blinds, together with the rhythm of machines' operating echoing in the space, creating a subtle yet rich audio-visual experience.

(All the visual materials come from the printer installation in use in the space.)

Technology: WANG Ding

Photography: XING Yun

4.14th Shanghai Biennale “Cosmos Cinema”, 2023, Visual Design

The theme of the 14th Shanghai Biennale consists of two words: "Cosmos" and "Cinema". In the visual system, the core elements are composed of a rotating black cube; a light screen projected on the black cube; and a series of text information that follows the movement of the cube and light screen. The three elements respectively metaphorize the cosmos, the cinema, and the information and civilization within. The three create an ever-changing superimposed connection reflecting the process of continuous exploration, contemplations, interpretations, and representation of us human beings of the cosmos.

Chief Curator: Anton Vidokle / Curators: Xiang Zairong, Hallie Ayres, Lukas Brasiskis / Publications Editor: Ben Eastham / Exhibition Architects: COLLECTIVE

Photography: XING Yun, PSA

5.Cloud Atlas, 2023, Interactive Installation

A screen leaning against the ground, covered with transparent cloud layer reliefs. As the viewer's distance changes, the images on the screen circulate layer by layer from the clouds to the skin. An inhomogeneous, unfocusable, real-time generated, ever-changing transparent medium squeezes images of different time and space into our present perception.

The word "medium" originated from Latin, meaning "in the middle". In this era of optoelectronics, the space between the sensory skin, physical clouds, and digital clouds is filled with various media that constantly cause information to mutate. which is the "ether" of this era. Like slicing through the "ether" of the media age, the installation separates the eyes from the skin, and rubs the images into the folds of the screen.

Photography: XING Yun

6.Sunset Blvd, 2023, Interactive Installation

A setting sun projected on the wall, as the viewer walks in and away, sometimes zooms in to a luminous spot on the wall, and sometimes zooms out until it covers the entire space – but maintains the same size in the viewer's field of vision.

Photography: XING Yun

7.Word World, 2023, VR experience

A huge comma settles in the exhibition hall, where the reading of the space pauses briefly and a new space expands: the player will enter a world constructed by words and languages. In here, the scale between the player and the text is exchanged – the text is set to be 1.7 meters high, while the height of the player's sight is only 24 points (about 5 mm). The sequential text constitutes the towering skyscrapers in this world. Starting from a comma, the player wanders, explores or stays in this maze of language world. Link to the game: wordworld.games

Development: YU Hankun

Photography: XING Yun

8.Trash Can, 2021, Website

trash-can.site is an online shared trash can. You can drag and drop any file into the trash can when it’s empty, and your ‘trash’ will be uploaded to the server. When you see it’s full, which means someone else’s ‘trash’ is in it, you will have to empty it before you can drop anything into it. When you empty it, upon a click, you’ll be deleting someone else’s ‘trash’ from the server – by downloading it onto your computer.

9.All at Once, 2021, Exhibition, Website

All at Once brings together the work of 2021 Yale School of Art Graphic Design MFA graduating class through a unique merging of the physical and the virtual of our current environment. In the physical gallery space, dynamic color fields are projected onto the walls, meanwhile, in the virtual space, they are replaced by participants’ work using the chroma key technique. These color fields, together with the visitors' shadow, become the "stages" of participants’ work. From April 22 to April 28, a continuously evolving live feed of work was broadcasted 24/7 at allatonce.space—while the physical show was on view in person at Green Hall Gallery.

Exhibition curated with Milo Bonacci, Bianca Ibarlucea, Furqan Jawed, Jun Jung and Minhwan Kim.

10.After Flash-Vase, 2022

A vase that leaves the after image of flowers in your eyes.

11.Refrigerator, 2020, Video Installation

The refrigerator’s white and clean exterior look is set over against its dark interior reality–the grim machine is changing the shape of food and our relationship to nature.
The video installation alters the refrigerator's claimed innocent narrative by changing its parameters. In the dark basement of the gallery space, as the refrigerator’s door opens, the inside of the refrigerator is projected on the wall. Between clips of the refrigerator’s door open and closed, the viewer saw a blank screen and heard only the sound of the humming machine echoing in the gallery space.

12.After Flash-Screen, 2022

A screen that leaves the after image of flowers in your eyes.

13.Fireworks, 2021, Virtual Sculpture

Set off a cluster of fireworks in the water standing on the sea.

14.Burning Crowds, 2019-2021, Video, Installation, Report

In Eastern folk religion, cremation is considered a gateway to deliver objects to the spiritual world. A cremation ceremony for abandoned deities exists in the folk culture of Taoyuan, Taiwan. The artists focused on the process of blurring the boundary between the physical and spiritual states in the ceremony, and explored the virtual characteristics of divinity by refining the moment of coexistence where the two intertwine. This project discussed whether the era dominated by technology sustains (embraces/realizes) the pursuit for divinity and how one can “return home” and resist accelerated splits caused by technological advancement.

Cooperate with Yuting Zhong.

15.RCA DD Final Show, 2020

Visual design for Graduation/WIP exhibition of Digital Direction, RCA, UK

16.Exit, 2020, Website

A journey of finding the exit, a constant searching for a way out, walking through the space in between the physical and the digital.

You will land on an image where you could find an exit sign by moving around on the page, your cursor will turn to a jump arrow when you get to the exit, click on it, you will exit the current image and enter the next place with another exit sign… over and over again, in a loop of exits. Information of where the exit signs existed in the world can be found on the bottom of the page. A click here will link you to Google Maps. The images come from my own collection and from other users all over the world. Location information was extracted from EXIF data embedded in the photos taken by any digital camera.

17.City of Order, 2020, Website

City of Order is a shelter for virtual citizens, or a digital cemetery.

18.1659times/min, 2017, Installation

The installation came from the research on a series of new re-designs for religious artifacts represented by “electric prayer wheel”. In order to quantify and emphasize the efficiency and the sense of absurdity of new ritual behaviour, the artist summarize six traditional religious and folk ritual behaviours with the "dispelling" effect and assign them on the device layer by layer. The work aims to discuss the tendency that the boundary between current technologies in the sci-tech world and the traditional ritual behaviour is becoming increasingly blurred, but the two sides are approaching to integrate with each other.

19.Love on the Cloud, 2020, Website

Love on the Cloud is a simulation of having an online crush. It is programmed as a bot named Mengyi that talks to anyone who connects, and pretends to be a lover on the other side of the world.

20.Readable Touches, 2020, Sculpture

The sculptures that translate how feeling a thing look like. View the video documentation here.

21.Pipeline, 2021, Website

As infrastructure of the city, pipelines are ubiquitous in urban areas. They are the blood vessels, intestines, or airways of the city machine, constantly running in a secret manner. This website collects sound samples from pipelines in the city of New Haven. Put on earphones to better experience the sound.

22.Noise, 2021, Website

A website that responds to your silence. The website recognizes your speech and detects the pauses in your speech – as gaps in between lines. As you pause for a longer time, the gap between words will grow bigger. Hover over the gap, it appears the words from my writing towards the silence that’s been pulled and inserted into the gaps – a conversation is revealed from the silence.

23.Dream, 2019, Installation, Video Documentation

Dreams are dreams because they are beautiful but unrealistic. So I tried to ‘make a dream’ in a most realistic way–I designed ‘dream’ into a glowing billboard, and document the process of which was manufactured, consumed and recycled to society through the process of industrial production. View the video documentation here.

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Typeset in “Squash” by Yuanbo Wang and
Source Han Sans.

© 2022 NONPLACE All Rights Reserved

「非场所」(non-place)与身份的,权力的,界限的「场所」相对。它既非「里面」,也非「外面」,而是连接这两端的中介空间。

NONPLACE工作室由陈熙毛楚容钱梦怡于2022年共同创立。我们探索不同的表达语言,包括但不限于装置,影像,虚拟体验,视觉设计等。我们希望以访问者的身份踏入不同的领域空间,促成跨学科的合作;并致力于在不同的群体,媒介和场域之间,创造实验性的视觉与体验。

NONPLACE是流动的。它是空间中的飞地,不被占领和统治,也不宣称自己的领地。它是流动的河床,泥沙和水流互相冲刷形成不断变化的,交融的界限。

NONPLACE是短暂的、临时的。它是剧院开场前灯光渐暗的瞬间;是乐章之间的间奏;是在蓝图和大厦落成之间的临时工地。

NONPLACE是体验的、切身的。它其中没有居民,只有来访者。它隐匿在场所之中,随着访问者进入其中被激活,将匿名的自身显现。

info@nonplace.studio

1.超界影像艺术节–MC2先导活动海报, 2024, 视觉设计

为MC2在超界影像艺术节(Meta Eye Festival)举办的AI影像活动:“编织未见:人工智能与视觉叙事” 所做的视觉设计。

我们将眼睛呈现为一个多层嵌套的空间模型,一个立体的视觉符号,以比喻Meta Eye作为影像艺术关注与表达的画布、容器、和界面。

摄影:Meta Eye

2.时间的幼虫, 2024, 视觉设计

"时间的幼虫"是一次跨学科的展览,呈现由两位艺术创作者与两位生命科学家一同关注的艺术创作和科学发现过程中不被注意的时间印痕。

在展览的视觉设计中,我们使用了眼动追踪技术来捕捉目光轨迹,用眼睛描画出一只想象中的蝴蝶。设计的过程更像是一场实验或者创作,将展览的视觉编织进关于观察与化变、时间与痕迹、科学与艺术的整体叙事之中。

策展人:龙星如

3.SCRY POP-UP SHANGHAI, 2024, 展陈设计,视觉设计,装置

为前沿鞋履创新实验室SCRY的首次线下pop-up打造的空间与视觉设计。

我们将品牌的一体增材制造技术以及数字化设计制造的快速迭代能力以空间装置的形式比喻呈现,诞生出SCRY Print Lab,这一融合先锋与日常的“阈限空间”。

改造后的打印机装置,顶部的扫描面板以固定的频率进行自动扫描,以图像的方式不断捕捉并记录着变化的时空。匀速运动的扫描仪灯带提供变幻的光线效果,透过百叶窗的遮罩,与在空间中回响的机器运作节奏一起,产生微妙而丰富的视听感受。

(平面物料的产出均来自于空间中的打印机装置。)

技术: 王鼎

摄影:邢芸

4.第十四届上海双年展《宇宙电影》, 2023, 视觉设计

第十四届上海双年展的主题由“宇宙“和”电影“两个部分组成。在主视觉系统中,核心元素由旋转的黑色方体;投射于黑色方体上的白色光幕;以及一系列跟随方体和光幕运动的文字信息组成。三个视觉层级分别隐喻着宇宙,电影,以及其中包含的丰富如繁星的信息与文明;三者在运动过程中生成着不断变幻的叠加关系,反映着我们对宇宙文明与电影文化不断探索、理解、记录与再现的过程。

主策展人:安东·维多克 / 策展团队:向在荣、哈莉·艾尔斯、卢卡斯·布拉西斯基斯 / 出版编辑:本·伊斯特汉 / 展陈设计:COLLECTIVE

摄影:邢芸,PSA

5.云图, 2023, 互动装置

倚靠于地面的一块屏幕,透明的云层浮雕覆盖于屏幕之上。随着观者在空间中位置变化,屏幕中的影像从云层至皮肤层层流转。一块不均匀的、无法聚焦的、实时生成的、瞬息万变的透明介质,将不同时空的图像挤压进我们当下的感知中。

Medium一词最早源于拉丁文,意指“中间”。在这个光电子的时代,感官的皮肤,物理的云与数字的云中间充满着不断导致信息变异的各种介质,是这个时代的“以太”。装置犹如媒介时代的“以太”切片,使眼睛脱离了皮肤,将图像揉进屏幕的褶皱间。

摄影:邢芸

6.Sunset Blvd, 2023, 互动装置

一轮投影在墙面的落日,随着观者的走进和远离,时而缩小至墙面上的一点光亮,时而放大到笼罩整个空间 —— 在观者的视野中大小却始终如一。

摄影:邢芸

7.字世界, 2023, VR体验

一个庞大的逗号落在展厅中,对空间的阅读在此短暂停顿,一个新的空间就此展开:玩家将进入到一个由文字语言建构的世界。在这里,玩家与文字的比例被置换——文字被设置为1.7米高,而玩家的视线高度仅为24点(约5mm);连续的文本构成了这个世界里连绵蔽日的摩天大楼。从一个逗号开始,玩家进入这迷宫般的语言世界里漫步、探索、或逗留。 线上体验入口:wordworld.games

VR与网站开发:於瀚坤

摄影:邢芸

8.垃圾桶, 2021, 网站

trash-can.site是一个在线共享垃圾桶。你可以将任何文件拖拽到其中,此时你的“垃圾”会被上传到服务器上。当垃圾桶变满,这意味着有别人的“垃圾”在里面,你必须先清空它以继续使用。点击以清空垃圾桶——你将从服务器上删除其中的“垃圾”——通过将它下载到你的电脑上。

9.All at Once, 2021, 展览策划与设计,网站

2021年耶鲁艺术学院平面设计MFA的毕业展览––All at Once,结合当时疫情下的特殊环境,对现实和虚拟进行了融合。展览现场为不断变换的彩色灯光投影,它们与观众在墙上形成的投影共同组成了参展作品的“舞台”,并在虚拟环境下被替换为作品的影像。从4月22日到4月28日,不断演变的展览虚拟现场allatonce.space 24小时直播——同时在 Green Hall Gallery的实体现场也对外开放。

该展览由Mengyi Qian与Milo Bonacci, Bianca Ibarlucea, Furqan Jawed, Jun Jung and Minhwan Kim共同策划。

10.After Flash-Vase, 2022

在眼中定格花的形态的花瓶。

11.冰箱, 2020, 影像装置

冰箱光鲜洁白的外表隐藏了其残酷内部的现实——这台冷酷的机器正改变着食物的形状以及我们同自然的关系。该视频装置通过改变冰箱的形态以揭露其所声称的无辜叙事。在黑暗的展厅中,随着冰箱门的打开和关闭,冰箱内部的影像被投射在墙角。在冰箱门关闭到下一次打开之间,观众只能见到空白的墙面,以及听见机器的嗡嗡声在空荡的展厅中回响。

12.After Flash-Screen, 2022

在眼中定格花的形态的屏风。

13.烟花, 2021, 虚拟雕塑

在立在海面上的水面里放一簇烟花。

14.燃烧的群像, 2019-2021, 影像,装置,项目报告

火葬在东方的⺠間信仰中,是將物送往精神世界的一種方式。在台湾桃园地区的民间文化中,有着为被遺棄的神像举办的火葬儀式。藝術家聚焦于仪式中物态與精神态的界線消弭的过程,通过提炼两者相互交融的共存時刻來探詢神性的虛擬特質。被遺棄的神像在存在上的無家可歸,投射出了一种「原初的鄉愁」,技術統治的時代能否承载(拥抱/实现)这份對神性的探求?如何「返鄉」并拒绝加速的斷裂?

与艺术家钟宇婷合作。

15.RCA DD 2020 Final Show, 2020

数字方向毕业展览视觉设计,RCA,英国

16.出口, 2020, 网站

游走在虚拟和现实空间之间,一个不断寻找出口的旅程。

用户将在页面的照片中寻找到出口标志,点击将跳转至下一张包含出口的图片,找到出口标志再次点击将跳转至再下一张出口图片……如此以往,进入一个出口的循环。图片来自作者的收集以及用户的上传。页面的左下角显示出照片所拍摄的地理位置,信息提取自嵌入数码设备所拍摄的图像的EXIF数据(可交换图像文件格式)。

17.秩序的城市, 2020, 网站

一个虚拟身份的收容所,或电子墓地。访问网站

18.1659times/min, 2017, 机械装置

动态装置是一件以“驱散”(驱鬼)为主要效果的现代仪式器物设计。作品灵感来源于以“电动转经筒”为代表的一系列新型宗教器物再设计品。装置以量化并强调传统仪式行为的工作效率为初衷,旨在探讨时下的技术手段与传统仪式行为的边界日渐模糊,两者愈加融合的趋势。

19.云上的爱, 2020, 网站

云上的爱 是对线上迷恋的模拟。它是一个名为 Mengyi 的程序,它与连接者交谈,假装自己是他们在世界另一端的爱人。

20.可读触摸, 2020, 雕塑

可读取并翻译触摸物体的感觉的系列雕塑。在这里观看影像记录。

21.管道, 2021, 网站

作为城市的基础设施,各种管道在城市空间中随处可见,它们如同城市机器的血管,气管或者肠道,以隐秘的方式持续运行着。该网站采集了来自纽黑文城市中10条管道内部的声音样本。建议佩戴耳机以获得更好的声音体验。

22.噪声, 2021, 网站

一个回应沉默的网站。该网站会识别用户的语音,并检测出说话间的停顿——随着停顿的时间越长,文本中的空隙越大。当鼠标悬停在这些空隙之上,关于沉默的文字被插入这些停顿的空隙之中——一段围绕沉默的对话就此展开。

23.梦, 2019, 装置,影像记录

梦之所以为梦,因为其美好且不切实际。于是我试图以最切实际的方式做一个“梦”——我将“梦”做成了一盏发光的广告灯牌,并记录下它在社会工业生产的流程中被制造、消费、再回收到社会中的全过程。在这里观看影像记录。

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Typeset in “Squash” by Yuanbo Wang and
Source Han Sans.

© 2022 NONPLACE All Rights Reserved

1.超界影像艺术节–MC2先导活动海报

1.Meta Eye Festival – MC2 Pre-launch Poster

1.超界影像艺术节–MC2先导活动海报

1.Meta Eye Festival – MC2 Pre-launch Poster

2.时间的幼虫

2.The Larva of Time

3.SCRY POP-UP SHANGHAI

3.SCRY POP-UP SHANGHAI

3.SCRY POP-UP SHANGHAI

3.SCRY POP-UP SHANGHAI

3.SCRY POP-UP SHANGHAI

3.SCRY POP-UP SHANGHAI

4.第十四届上海双年展《宇宙电影》

4.14th Shanghai Biennale “Cosmos Cinema”

4.第十四届上海双年展《宇宙电影》

4.14th Shanghai Biennale “Cosmos Cinema”

4.第十四届上海双年展《宇宙电影》

4.14th Shanghai Biennale “Cosmos Cinema”

5.云图

5.Cloud Atlas

6.Sunset Blvd

6.Sunset Blvd

7.字世界

7.Word World

7.字世界

7.Word World

8.垃圾桶

8.Trash Can

9.All at Once

9.All at Once

9.All at Once

9.All at Once

9.All at Once

9.All at Once

10.After Flash-Vase

10.After Flash-Vase

11.冰箱

11.Refrigerator

12.After Flash-Screen

12.After Flash-Screen

13.烟花

13.Fireworks

14.燃烧的群像

14.Burning Crowds

14.燃烧的群像

14.Burning Crowds

14.燃烧的群像

14.Burning Crowds

15.RCA DD 2020 Final Show

15.RCA DD Final Show

16.出口

16.Exit

17.秩序的城市

17.City of Order

17.秩序的城市

17.City of Order

18.1659times/min

18.1659times/min

18.1659times/min

18.1659times/min

18.1659times/min

18.1659times/min

19.云上的爱

19.Love on the Cloud

19.云上的爱

19.Love on the Cloud

20.可读触摸

20.Readable Touches

21.管道

21.Pipeline

22.噪声

22.Noise

23.

23.Dream